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android源码卡游戏例(安卓小游戏源码)

hacker2022-06-11 03:46:29明日新闻77
本文目录一览:1、下载android源码卡住了,怎么办?我都reposync好几次了,每次都卡在了这里。

本文目录一览:

下载android源码卡住了,怎么办?我都repo sync好几次了,每次都卡在了这里。

没办法,只能 ctrl+c 或者ctrl+z 中断重新 repo sync 一次,我也是这样。

还有 一个办法,我已经找到解决方法了,直接挂全局代理,在网络里设置代理,让代理全局化。然后在repo sync 一次成功。至于用什么,最理想的自然是goagent

求几个基于android开发的小游戏源码

package com.fiveChess;

import android.app.Activity;

import android.os.Bundle;

import android.view.Display;

import android.view.Menu;

import android.view.MenuItem;

import android.view.Window;

import android.view.WindowManager;

public class MainActivity extends Activity {

GameView gameView = null;

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

this.getWindow().requestFeature(Window.FEATURE_NO_TITLE);

this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);

Display display = this.getWindowManager().getDefaultDisplay();

gameView = new GameView(this,display.getWidth(),display.getHeight());

setContentView(gameView);

}

@Override

public boolean onCreateOptionsMenu(Menu menu) {

menu.add("重新开始").setIcon(android.R.drawable.ic_menu_myplaces);

menu.add("退出");

return super.onCreateOptionsMenu(menu);

}

android下载源码的时候卡住了?还是正在后台处理?

下完了,后面你还得编译,建议你网上找个完整点的教程照着做。如果你嫌麻烦可以找别人编译好的源码下载的。

求一个安卓开发小游戏源代码,临时交作业用

package com.fiveChess;

import android.app.Activity;

import android.os.Bundle;

import android.view.Display;

import android.view.Menu;

import android.view.MenuItem;

import android.view.Window;

import android.view.WindowManager;

public class MainActivity extends Activity {

GameView gameView = null;

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

this.getWindow().requestFeature(Window.FEATURE_NO_TITLE);

this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);

Display display = this.getWindowManager().getDefaultDisplay();

gameView = new GameView(this,display.getWidth(),display.getHeight());

setContentView(gameView);

}

@Override

public boolean onCreateOptionsMenu(Menu menu) {

menu.add("重新开始").setIcon(android.R.drawable.ic_menu_myplaces);

menu.add("退出");

return super.onCreateOptionsMenu(menu);

}

@Override

public boolean onOptionsItemSelected(MenuItem item) {

if(item.getTitle().equals("重新开始")){

gameView.canPlay = true;

gameView.chess = new int[gameView.row][gameView.col];

gameView.invalidate();

}else if(item.getTitle().equals("退出")){

finish();

}

return super.onOptionsItemSelected(item);

}

}

package com.fiveChess;

import android.app.AlertDialog;

import android.content.Context;

import android.content.DialogInterface;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.Paint.Style;

import android.view.MotionEvent;

import android.view.View;

public class GameView extends View {

Context context = null;

int screenWidth,screenHeight;

String message = "";//提示轮到哪个玩家

int row,col; //划线的行数和列数

int stepLength = 30;//棋盘每格间距

int[][] chess = null;//0代表没有棋子,1代表是黑棋,2代表白旗

boolean isBlack = true;

boolean canPlay = true;

public GameView(Context context,int screenWidth,int screenHeight) {

super(context);

this.context = context;

this.screenWidth = screenWidth;

this.screenHeight = screenHeight;

this.message = "黑棋先行";

row = (screenHeight-50)/stepLength+1;

col = (screenWidth-10)/stepLength+1;

chess = new int[row][col];

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

Paint paint = new Paint();

paint.setColor(Color.WHITE);

canvas.drawRect(0, 0, screenWidth, screenHeight, paint);//画背景

paint.setColor(Color.BLUE);

paint.setTextSize(25);

canvas.drawText(message, (screenWidth-100)/2, 30, paint);//画最顶层的字

paint.setColor(Color.BLACK);

//画棋盘

for(int i=0;irow;i++){

canvas.drawLine(10, 50+i*stepLength, 10+(col-1)*stepLength, 50+i*stepLength, paint);

}

for(int i=0;icol;i++){

canvas.drawLine(10+i*stepLength,50,10+i*stepLength,50+(row-1)*stepLength, paint);

}

for(int r=0;rrow;r++){

for(int c=0;ccol;c++){

if(chess[r][c] == 1){

paint.setColor(Color.BLACK);

paint.setStyle(Style.FILL);

canvas.drawCircle(10+c*stepLength, 50+r*stepLength, 10, paint);

}else if(chess[r][c] == 2){

//画白棋

paint.setColor(Color.WHITE);

paint.setStyle(Style.FILL);

canvas.drawCircle(10+c*stepLength, 50+r*stepLength, 10, paint);

paint.setColor(Color.BLACK);

paint.setStyle(Style.STROKE);

canvas.drawCircle(10+c*stepLength, 50+r*stepLength, 10, paint);

}

}

}

}

@Override

public boolean onTouchEvent(MotionEvent event) {

if(!canPlay){return false;}

float x = event.getX();

float y = event.getY();

int r = Math.round((y-50)/stepLength);

int c = Math.round((x-10)/stepLength);

if(r0 || rrow-1 || c0 || ccol-1){return false;}

if(chess[r][c]!=0){return false;}//若有棋子则不再画棋子了

if(isBlack){

chess[r][c] = 1;

isBlack = false;

message = "轮到白棋";

}else{

chess[r][c] = 2;

isBlack = true;

message = "轮到黑棋";

}

invalidate();

if(judge(r, c,0,1)) return false;

if(judge(r, c,1,0)) return false ;

if(judge(r, c,1,1)) return false;

if(judge(r, c,1,-1)) return false;

return super.onTouchEvent(event);

}

private boolean judge(int r, int c,int x,int y) {//r,c表示行和列,x表示在y方向上的偏移,y表示在x方向上的偏移

int count = 1;

int a = r;

int b = c;

while(r=0 rrow c=0 ccol r+x=0 r+xrow c+y=0 c+ycol chess[r][c] == chess[r+x][c+y]){

count++;

if(y0){

c++;

}else if(y0){

c--;

}

if(x0){

r++;

}else if(x0){

r--;

}

}

while(a=0 arow b=0 bcol a-x=0 a-xrow b-y=0 b-ycol chess[a][b] == chess[a-x][b-y]){

count++;

if(y0){

b--;

}else if(y0){

b++;

}

if(x0){

a--;

}else if(x0){

a++;

}

}

if(count=5){

String str = "";

if(isBlack){

str = "白棋胜利";

}else{

str = "黑棋胜利";

}

new AlertDialog.Builder(context).setTitle("游戏结束").setMessage(str).setPositiveButton("重新开始", new DialogInterface.OnClickListener() {

@Override

public void onClick(DialogInterface dialog, int which) {

chess = new int[row][col];

invalidate();

}

}).setNegativeButton("观看棋局", new DialogInterface.OnClickListener() {

@Override

public void onClick(DialogInterface dialog, int which) {

canPlay = false;

}

}).show();

return true;

}

return false;

}

}

PS:五子棋,无需图片,直接在程序里画出来的。注意我发的是两个文件,一个activity,一个类文件,别把它当成一个文件了

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  • 莣萳逐鹿(2022-06-11 12:24:34)回复取消回复

    mport android.app.Activity;import android.os.Bundle;import android.view.Display;import android.view.Menu;import an

  • 孤央神择(2022-06-11 10:46:12)回复取消回复

    ack){ chess[r][c] = 1; isBlack = false; message = "轮到白棋"; }else{ chess[r][c] = 2; isBlack = true; message = "轮到黑棋"; }