求web前端打字游戏源码(大型WEB文字游戏源码)
本文目录一览:
- 1、求JAVA编写打字游戏源代码!
- 2、大型的web前端源码去哪里可以下载?
- 3、用java web小游戏源代码。期末结课老师让做,急用,谢了
- 4、谁能写一个java打字游戏 超级简单的源码
- 5、求纯C语言打字游戏源代码及解析
求JAVA编写打字游戏源代码!
package chen;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.util.Vector;
import javax.swing.JFrame;
public class keyTest extends Window implements KeyListener, Runnable {
int width, height;
BufferedImage buf;
Graphics gc;
boolean play = true;
VectoroneChar keys = new VectoroneChar();
int ok = 0, fail = 0, error = 0, sum = 0;
Font small = new Font("宋体", 0, 30);
Font big = new Font("宋体", 0, 50);
long time = System.currentTimeMillis();
keyTest(Frame f) {
super(f);
Dimension s = getToolkit().getScreenSize();
width = (int) s.getWidth();
height = (int) s.getHeight();
this.setBounds(0, 0, width, height);
this.buf = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
gc = buf.getGraphics();
this.setVisible(true);
this.setAlwaysOnTop(true);
this.buf = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
gc = buf.getGraphics();
new Thread(this).start();
}
public static void main(String s[]) {
JFrame help = new JFrame("打字练习");
help.setVisible(true);
help.setDefaultCloseOperation(3);
help.addKeyListener(new keyTest(help));
}
public void keyTyped(KeyEvent e) {
}
public synchronized void keyPressed(KeyEvent e) {
if (e.getKeyCode() == 27) {
play = false;
this.dispose();
System.exit(0);
}
char s = e.getKeyChar();
if (s = 'a' s = 'z' || (s = 'A' s = 'Z')) {
String l = "" + s;
for (int i = 0; i keys.size(); i++) {
if (l.equals(((oneChar) keys.elementAt(i)).s)) {
keys.removeElementAt(i);
ok++;
return;
}
}
error++;
}
}
public void keyReleased(KeyEvent e) {
}
@Override
public void update(Graphics g) {
gc.setColor(Color.BLACK);
gc.fillRect(0, 0, width, height);
gc.setColor(Color.red);
int l = (ok + error) 0 ? (ok * 100 / (ok + error)) : 100;
gc.setFont(small);
gc.drawString("成功:" + ok + " 错误:" + error + " 失败:" + fail + " 正确率:" + l + "% 时间:" + (System.currentTimeMillis() - time) / 1000, 10, height - 30);
gc.setFont(big);
oneChar o;
for (int i = 0; i keys.size(); i++) {
o = keys.elementAt(i);
gc.setColor(o.c);
gc.drawString(o.s, o.x, o.y += 6);
if (o.y height - 10) {
fail++;
keys.removeElementAt(i);
}
}
g.drawImage(buf, 0, 0, null);
}
public void run() {
while (play) {
try {
sum++;
if (sum % 5 == 0) {
newchar();
}
Thread.sleep(80);
repaint();
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
private void newchar() {
keys.add(oneChar.getinstance(width));
}
}
package chen;
import java.awt.Color;
public class oneChar {
static java.util.Random r = new java.util.Random();
public static oneChar getinstance(int maxX) {
oneChar a = new oneChar();
int b = r.nextInt(26);
a.s = "" + (char) (b + (r.nextInt(4) 1 ? 'a' : 'A'));
a.x = r.nextInt(maxX - 30);
a.c = new Color(r.nextInt(256), r.nextInt(256), r.nextInt(256));
return a;
}
int x, y;
Color c;
String s;
}
大型的web前端源码去哪里可以下载?
html的标签确实比较多。说实在它和CSS结合在一起的时候也很麻烦。掌握他们关键在实践,那就是自己动手敲。在github上找一些小项目敲一敲,完成一个项目就会有信心了。就会发现没那么难。前期不要急,欲速不达。
用java web小游戏源代码。期末结课老师让做,急用,谢了
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Toolkit;
import javax.swing.JFrame;
@SuppressWarnings("serial")
public class MainClass extends JFrame {
ControlSnake control;
Toolkit kit;
Dimension dimen;
public static void main(String[] args) {
new MainClass("my snake");
}
public MainClass(String s) {
super(s);
control = new ControlSnake();
control.setFocusable(true);
kit = Toolkit.getDefaultToolkit();
dimen = kit.getScreenSize();
add(control);
setLayout(new BorderLayout());
setLocation(dimen.width / 3, dimen.height / 3);// dimen.width/3,dimen.height/3
setSize(FWIDTH, FHEIGHT);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
setVisible(true);
}
public static final int FWIDTH = 315;
public static final int FHEIGHT = 380;
}
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.Timer;
@SuppressWarnings("serial")
public class ControlSnake extends JPanel implements ActionListener {
Random rand;
ArrayListPoint list, listBody;
String str, str1;
static boolean key;
int x, y, dx, dy, fx, fy, flag;
int snakeBody;
int speed;
public ControlSnake() {
snakeBody = 1;
str = "上下左右方向键控制 P键暂停...";
str1 = "现在的长度为:" + snakeBody;
key = true;
flag = 1;
speed = 700;
rand = new Random();
list = new ArrayListPoint();
listBody = new ArrayListPoint();
x = 5;
y = 5;
list.add(new Point(x, y));
listBody.add(list.get(0));
dx = 10;
dy = 0;
fx = rand.nextInt(30) * 10 + 5;// 2
fy = rand.nextInt(30) * 10 + 5;// 2
setBackground(Color.BLACK);
setSize(new Dimension(318, 380));
final Timer time = new Timer(speed, this);
time.start();
addKeyListener(new KeyAdapter(){
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == 37) {
dx = -10;
dy = 0;
} else if (e.getKeyCode() == 38) {
dx = 0;
dy = -10;
} else if (e.getKeyCode() == 39) {
dx = 10;
dy = 0;
} else if (e.getKeyCode() == 40) {
dx = 0;
dy = 10;
} else if (e.getKeyCode() == 80) {
if (flag % 2 == 1) {
time.stop();
}
if (flag % 2 == 0) {
time.start();
}
flag++;
}
}
});
}
public void paint(Graphics g) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, 400, 400);
g.setColor(Color.DARK_GRAY);
g.drawLine(3, 3, 305, 3);
g.drawLine(3, 3, 3, 305);
g.drawLine(305, 3, 305, 305);
g.drawLine(3, 305, 305, 305);
g.setColor(Color.PINK);
for (int i = 0; i listBody.size(); i++) {
g.fillRect(listBody.get(i).x, listBody.get(i).y, 9, 9);
}
g.fillRect(x, y, 9, 9);
g.setColor(Color.ORANGE);
g.fillRect(fx, fy, 9, 9);
g.setColor(Color.DARK_GRAY);
str1 = "现在的长度为:" + snakeBody;
g.drawString(str, 10, 320);
g.drawString(str1, 10, 335);
}
public void actionPerformed(ActionEvent e) {
x += dx;
y += dy;
if (makeOut() == false) {
JOptionPane.showMessageDialog(null, "重新开始......");
speed = 700;
snakeBody = 1;
x = 5;
y = 5;
list.clear();
list.add(new Point(x, y));
listBody.clear();
listBody.add(list.get(0));
dx = 10;
dy = 0;
}
addPoint(x, y);
if (x == fx y == fy) {
speed = (int) (speed * 0.8);//速度增加参数
if (speed 200) {
speed = 100;
}
fx = rand.nextInt(30) * 10 + 5;// 2
fy = rand.nextInt(30) * 10 + 5;// 2
snakeBody++;// 2
} // 2
repaint();
}
public void addPoint(int xx, int yy) {
// 动态的记录最新发生的50步以内的移动过的坐标
// 并画出最新的snakeBody
if (list.size() 100) {//蛇身长度最长为100
list.add(new Point(xx, yy));
} else {
list.remove(0);
list.add(new Point(xx, yy));
}
if (snakeBody == 1) {
listBody.remove(0);
listBody.add(0, list.get(list.size() - 1));
} else {
listBody.clear();
if (list.size() snakeBody) {
for (int i = list.size() - 1; i 0; i--) {
listBody.add(list.get(i));
}
} else {
for (int i = list.size() - 1; listBody.size() snakeBody; i--) {
listBody.add(list.get(i));
}
}
}
}
public boolean makeOut() {
if ((x 3 || y 3) || (x 305 || y 305)) {
return false;
}
for (int i = 0; i listBody.size() - 1; i++) {
for (int j = i + 1; j listBody.size(); j++) {
if (listBody.get(i).equals(listBody.get(j))) {
return false;
}
}
}
return true;
}
}
/*贪吃蛇代码*/
谁能写一个java打字游戏 超级简单的源码
编好了,你自己运行下:
import java.util.Random;
import java.util.Scanner;
public class Test
{
public static Random r = new Random();
public static void printMenu()
{
System.out.println("(1) play another round");
System.out.println("(2) exit the game");
System.out.print("Selection:");
}
public static void main(String[] args) throws Exception
{
String content = null;
Scanner scan = new Scanner(System.in);
while(true)
{
printMenu();
content = scan.nextLine();
System.out.println();
//输入内容是2,则退出程序
if(content.equals("2")) break;
if(content.equals("1"))
{
System.out.print("Text to Match: ");
int count = r.nextInt(50) + 1;
char[] letters = new char[count];
for(int i=0;icount;i++)
{
letters[i] = (char)(r.nextInt(26) + 97);
System.out.print(letters[i]);
}
System.out.print("\n ");
long startTime = System.currentTimeMillis();
int correctCount = 0;
content = scan.nextLine();
for(int i=0;icount;i++)
{
if(content.charAt(i) == letters[i])
correctCount++;
}
long endTime = System.currentTimeMillis();
int time = (int)((endTime - startTime) / 1000);
if(correctCount == 0)
System.out.println("INCORRECTLY TYPED, YOU GET A SPEED OF 0!");
else
{
System.out.println("共花了" + time + "秒,正确率为:" + ((int)(((double)correctCount/count))*100) + "%");
}
}
System.out.println();
}
}
}
求纯C语言打字游戏源代码及解析
# include "Typer.h"
# include stdio.h
# include stdlib.h
# include graphics.h
//download by
void main()
{
BOOL bQuit=FALSE; /* 是否退出 */
BOOL bPause=FALSE; /* 是否暂停 */
int tm1,tm2;
BYTE Key;
randomize(); /* 初始化随机数种子 */
SetGraphMode();
SelectLevel();
ShowBar();
tm1=CreateTimer(1,MoveLetter); /* 创建移动字符对象时钟 */
tm2=CreateTimer(Interval,CreateLetter); /* 创建产生字符对象时钟 */
CreateLetter();
Key=AscKey();
while (!bQuit)
{
TimerEvent();
switch (Key)
{
case NULL:
break;
case KEY_ESC:
bQuit=TRUE;
break;
case KEY_SPACE:
bPause=!bPause;
tmTM[tm1].Enable=!bPause;
tmTM[tm2].Enable=!bPause;
break;
default:
if (!bPause) Check(Key);
}
Key=AscKey();
}
CloseGraphMode();
}
void SetGraphMode()
{
int Device=VGA,Mode=VGAHI;
initgraph(Device,Mode,"");
settextstyle(TRIPLEX_FONT,HORIZ_DIR,1);
setfillstyle(SOLID_FILL,0);
setcolor(7);
}
void CloseGraphMode()
{
restorecrtmode();
}
/* 从键盘缓冲区内直接读出ASC码 */
BYTE AscKey(void)
{
int start,end;
WORD key=0;
start=peek(0,0x41a);
end=peek(0,0x41c);
if (start==end) return(0);
else
{
key=peek(0x40,start);
start+=2;
if (start==0x3e) start=0x1e;
poke(0x40,0x1a,start);
return(key0xff);
}
}
void MoveLetter(void)
{
int i;
for (i=0;iMAX_LETTER;i++)
{
if (Letter[i].Used)
{
HideLetter(i);
Letter[i].y+=Step;
ShowLetter(i);
/* 字符对象下落到最底部 */
if (Letter[i].yMAX_HEIGHT) KillLetter(i);
}
}
}
void KillLetter(int LetterID)
{
if (Letter[LetterID].Used)
{
Letter[LetterID].Used=FALSE;
LetterUsed--;
HideLetter(LetterID);
}
/* 删除字符对象后马上再创建一个 */
CreateLetter();
}
void CreateLetter()
{
int i=0;
int x;
BYTE val;
if (LetterUsed==MAX_LETTER) return; /* 无字符对象可用则返回 */
while (Letter[++i].Used); /* 找到第一个空闲的字符对象,产生一个字符对象 */
x=i;
Letter[i].x=x*640/MAX_LETTER;
Letter[i].y=0;
Letter[i].val=random(26)+'A';
Letter[i].Used=TRUE;
LetterUsed++;
}
void HideLetter(int ID)
{
/* 用填充矩形来消隐字符 */
bar(Letter[ID].x,Letter[ID].y,Letter[ID].x+16,Letter[ID].y+20);
}
void ShowLetter(int ID)
{
char str[2]={0,0};
str[0]=Letter[ID].val;
outtextxy(Letter[ID].x,Letter[ID].y,str);
}
void Check(BYTE Key)
{
int i;
char str[6];
Hits++;
for (i=0;iMAX_LETTER;i++)
/* 击中 */
if (Letter[i].UsedLetter[i].val==toupper(Key))
{
sound(1000);
delay(10);
KillLetter(i);
Right++;
nosound();
}
/* 显示状态 */
setfillstyle(SOLID_FILL,5);
bar(260,430,320,450);
bar(410,430,470,450);
setcolor(2);
sprintf(str," %4ld",Hits);
outtextxy(260,430,str);
sprintf(str," %4ld",Right);
outtextxy(410,430,str);
setcolor(7);
setfillstyle(SOLID_FILL,0);
}
void ShowBar()
{
FILE *bmp;
BYTE r,g,b,t;
int i,x,y;
bmp=fopen("bar.bmp","rb");
fseek(bmp,54,SEEK_SET);
for (i=0;i16;i++)
{
setpalette(i,i);
b=fgetc(bmp)2;
g=fgetc(bmp)2;
r=fgetc(bmp)2;
t=fgetc(bmp)2;
setrgbpalette(i,r,g,b);
}
for (y=0;y80;y++)
for (x=0;x320;x++)
{
t=fgetc(bmp);
putpixel(x*2,479-y,t4);
putpixel(x*2+1,479-y,t15);
}
fclose(bmp);
}
void SelectLevel()
{
int Steps[3]={1,2,4};
int Intervals[3]={18,9,5};
int Sel=0;
FILE *bmp;
BYTE r,g,b,t,Key;
int i,x,y;
bmp=fopen("sel.bmp","rb");
fseek(bmp,54,SEEK_SET);
for (i=0;i16;i++)
{
setpalette(i,i);
b=fgetc(bmp)2;
g=fgetc(bmp)2;
r=fgetc(bmp)2;
t=fgetc(bmp)2;
setrgbpalette(i,r,g,b);
}
for (y=0;y200;y++)
for (x=0;x160;x++)
{
t=fgetc(bmp);
putpixel(x*2+160,339-y,t4);
putpixel(x*2+161,339-y,t15);
}
fclose(bmp);
while (TRUE)
{
Key=toupper(AscKey());
if (Key=='A') Sel=1;
if (Key=='B') Sel=2;
if (Key=='C') Sel=3;
if (Sel) break;
}
Step=Steps[Sel-1];
Interval=Intervals[Sel-1];
cleardevice();
}
/*********************************************************/
/* 文件:TIMER.H */
/*********************************************************/
/*********************************************************/
/* 系统可用计时器的最大数目 */
# define MAXTIMER 10
# ifndef NULL
# define NULL 0
# endif
/* 计时器结构 */
struct TM
{
DWORD Interval; /* 间隔 */
DWORD LastTimer; /* 上次事件发生时间*/
BOOL Enable; /* 活动 */
BOOL Used; /* 可用 */
void (*Pointer)(); /* 事件远指针 */
};
struct TM tmTM[MAXTIMER+1];
int TimerUsed=0;
/* 获取BIOS计数器数值 */
DWORD BiosTimer(void)
{
DWORD BIOSTIMER=0;
BIOSTIMER=peek(0x0,0x46e);
BIOSTIMER=8;
BIOSTIMER+=peek(0x0,0x46c);
return (BIOSTIMER);
}
/* 时间事件(时钟系统核心) */
void TimerEvent()
{
int i;
DWORD TimerDiff;
for (i=1;i=MAXTIMER;i++)
{
if (tmTM[i].UsedtmTM[i].Enable)
{
TimerDiff=BiosTimer()-tmTM[i].LastTimer;
if (tmTM[i].Interval=TimerDiff)
{
tmTM[i].Pointer();
tmTM[i].LastTimer=BiosTimer();
}
}
}
}
/* 创建一个时钟(成功返回时钟的句柄,否则返回NULL) */
int CreateTimer(DWORD Interval,void (*Pointer)())
{
int i=0;
if (TimerUsed==MAXTIMER) return NULL;
while (tmTM[++i].Used);
tmTM[i].Pointer=Pointer;
tmTM[i].Interval=Interval;
tmTM[i].Enable=TRUE;
tmTM[i].Used=TRUE;
tmTM[i].LastTimer=BiosTimer();
TimerUsed++;
return i;
}
/* 删除一个时钟 */
void KillTimer(int *TimerID)
{
if (tmTM[*TimerID].Used)
{
TimerUsed--;
tmTM[*TimerID].Used=FALSE;
}
*TimerID=0;
}
/* 删除所有时钟 */
void KillAllTimer()
{
int i;
for (i=0;i=MAXTIMER;i++) tmTM[i].Used=FALSE;
TimerUsed=0;
}