微信欢乐斗地主h5+源码(斗地主h5版本斗地主)
本文目录一览:
腾讯的欢乐斗地主h5,是creator做的吗
所以赢豆上限是十万,只扣到他0为止。对手的豆不够支付高倍数,这个规则保护的是豆多的玩家。这样累计是20W。而第二把地主可能自带的豆比较多,高倍场的480倍就够吃光你这20W的了。
你打了高倍数赢得少还有一个原因,可能是对少本身豆就少。
比如说你自己带的只有十万多qq欢乐斗地主其实一直有个规则,就是无论翻多少倍你的赢豆不超过你自己所带的豆
欢乐斗地主和欢乐斗地主h5有什么区别
前者是App版本,功能较多。后者为h5网页版,相当于app的简化版。
前者是腾讯的后者不是。
游戏简介
"斗地主"是一款最初流行于湖北三人扑克游戏,两个农民联合对抗一名地主,由于其规则简单、娱乐性强,迅速风靡全国。"欢乐斗地主"是在传统规则的基础上,引入"欢乐豆"积分,并且增加抢地主、明牌、癞子等一系列新玩法,而推出的一款更紧张刺激、更富于智力的游戏。
简易c++斗地主源码,简单的斗地主不需要ui,只要能发牌,随机决定地主,把牌按大小顺序排列
#include time.h
#include iostream
#include string
#include vector
enum em_CardClass_t
{
_CC_hearts = 0, // 红桃
_CC_Spade, // 黑桃
_CC_Clubs, // 梅花
_CC_Diamonds, // 方块
_CC_King // 大小王
};
struct st_Card_t
{
em_CardClass_t _emCardClass;
UINT _uCardIndex; // _emCardClass为_CC_King时,有效取值[1,2]
// _emCardClass非_CC_King时,有效取值[1,13]
};
using namespace std;
void InitCard(vectorst_Card_t vtCard)
{
st_Card_t card;
for( UINT i=0; i_CC_King; i++ )
{
card._emCardClass = (em_CardClass_t)i;
for( UINT j=1; j14; j++ )
{
card._uCardIndex = j;
vtCard.push_back(card);
}
}
card._emCardClass = _CC_King;
card._uCardIndex = 1;
vtCard.push_back(card);
card._uCardIndex = 2;
vtCard.push_back(card);
}
// 分牌
void DealCard(vectorst_Card_t vtCard, vectorst_Card_t vtPlayer1,
vectorst_Card_t vtPlayer2, vectorst_Card_t vtPlayer3)
{
srand( (unsigned)time( NULL ) );
for( int i = 0; i 51; i++ )
{
int iCard = rand() % vtCard.size();
switch( i % 3 )
{
case 0:
vtPlayer1.push_back(vtCard[iCard]);
break;
case 1:
vtPlayer2.push_back(vtCard[iCard]);
break;
default:
vtPlayer3.push_back(vtCard[iCard]);
break;
}
if( iCard != vtCard.size()-1 )
{
vtCard[iCard] = vtCard[vtCard.size()-1];
}
vtCard.pop_back();
}
}
// 叫牌
int Bid(vectorst_Card_t vtCard, vectorst_Card_t vtPlayer1,
vectorst_Card_t vtPlayer2, vectorst_Card_t vtPlayer3)
{
srand( (unsigned)time( NULL ) );
int iBider = rand() % 3; // 叫牌者,也就是地主
vectorst_Card_t* pPlayer = NULL;
switch( iBider )
{
case 0:
pPlayer = vtPlayer1;
break;
case 1:
pPlayer = vtPlayer2;
break;
default:
pPlayer = vtPlayer3;
break;
}
for( UINT i = 0; i vtCard.size(); i++ )
{
pPlayer-push_back(vtCard[i]);
}
return iBider;
}
// 整牌(按红桃、黑桃、梅花、方块、小大王的花色顺序整理,同一花色再按从小到大的顺序整理)
void SortCard(vectorst_Card_t vtPlayer)
{
st_Card_t tmp;
for( UINT i=0; ivtPlayer.size()-1; i++ )
{
for( UINT j=i+1; jvtPlayer.size(); j++ )
{
if( vtPlayer[i]._emCardClass vtPlayer[j]._emCardClass )
{
continue;
}
if( vtPlayer[i]._emCardClass == vtPlayer[j]._emCardClass
vtPlayer[i]._uCardIndex vtPlayer[j]._uCardIndex )
{
continue;
}
tmp = vtPlayer[i];
vtPlayer[i] = vtPlayer[j];
vtPlayer[j] = tmp;
}
}
}
void PrintPlayerCard(const string sPlayerName,
const vectorst_Card_t vtPlayer)
{
cout sPlayerName " cards:" endl;
for( UINT i=0; i vtPlayer.size(); i++ )
{
switch( vtPlayer[i]._emCardClass )
{
case _CC_hearts:
cout "红桃";
break;
case _CC_Spade:
cout "黑桃";
break;
case _CC_Clubs:
cout "梅花";
break;
case _CC_Diamonds:
cout "方块";
break;
default:
cout "King";
break;
}
cout vtPlayer[i]._uCardIndex " ";
}
cout endl endl;
}
void main()
{
vectorst_Card_t vtCard;
vectorst_Card_t vtPlayer1;
vectorst_Card_t vtPlayer2;
vectorst_Card_t vtPlayer3;
InitCard(vtCard);
DealCard(vtCard, vtPlayer1, vtPlayer2, vtPlayer3);
int iBider = Bid(vtCard, vtPlayer1, vtPlayer2, vtPlayer3);
SortCard(vtPlayer1);
SortCard(vtPlayer2);
SortCard(vtPlayer3);
PrintPlayerCard("Player1", vtPlayer1);
PrintPlayerCard("Player2", vtPlayer2);
PrintPlayerCard("Player3", vtPlayer3);
cout "地主是Player" iBider+1 endl endl;
}