js手机端贪吃蛇源码(安卓开发贪吃蛇)
本文目录一览:
- 1、各位大侠,本人新手跪拜写贪吃蛇的代码,只需提供具体步骤 编译环境 涉及的函数 无需具体代码!不胜感激呀
- 2、求一段JAVA编写的贪吃蛇小程序源代码
- 3、求"贪吃蛇"小游戏JAVA源代码一份
- 4、20行js代码实现的贪吃蛇大战?
各位大侠,本人新手跪拜写贪吃蛇的代码,只需提供具体步骤 编译环境 涉及的函数 无需具体代码!不胜感激呀
我这里有一个之前用js写的贪吃蛇,只要用浏览器就可以看到效果。
你新建一个snake.html,然后右击-打开方式-记事本,把下面的代码复制到里面,然后保存好。再用浏览器打开这个页面就能看到html。
-------------------------------------------------以下是代码-------------------------------------
!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" ""
html xmlns=""
head
meta http-equiv="Content-Type" content="text/html; charset=gb2312" /
title贪吃蛇/title
script type="text/javascript"
/**************js代码************************/
var width = 10 ; //单元格的宽高,食物的宽高
var num = 60 ; //单元格列数
var row = 30; //单元格行数
var map_width = 0; //地图的宽度
var map_height = 0; //地图的宽度
var map_arr = new Array() ;//地图数组
var border = 5;//地图边框厚度
var borderColor = "#ff0"; //地图边框颜色
var footColor = "#f00"; //食物颜色
var snakeColor = "#faa"; //蛇的颜色
var Sx,Sy; //蛇的初始化位置
var Gx = 0,Gy = 0;//蛇移动方向
var oTime = 0,ot = 200; //蛇移动速度
var dd = 10; //每升一级提升的速度
var fen = 0 ; //得分
var den = 1 ; //等级
var lock = 1; //操作锁
var sfColor = "#f55"; //食物吞进后的颜色
var times = 0;//计时器
var timer;
var easyColor = "blue";
var easyNum = 3; //阻碍个数
//创建地图
function create_map(){
var map = document.createElement("div");
map_width = width*num;
map_height = width*row;
//获得屏幕宽高
var sw = window.screen.width;
var sh = window.screen.height;
//设置map样式
map.setAttribute('id','map');
map.style.position = 'absolute';
map.style.width = map_width+2*border+'px';
map.style.height = map_height+2*border+'px';
map.style.border = border+"px solid "+borderColor;
map.style.left = (sw/2) - (map_width/2) + 'px';
map.style.top = (sh/2) - (map_height/2) - 120 + 'px';
document.body.appendChild(map);
//设置地图数组初始值
for(var i = 0;i=num;i++ ){
map_arr[i] = new Array();
for(var j = 0;j=row;j++){
map_arr[i][j] = 1;
}
}
}
//创建食物
function create_foot(){
var fw = parseInt(Math.random()*num);
var fh = parseInt(Math.random()*row);
if(map_arr[fw][fh] != 1){
create_foot();
return ;
}else{
var span = document.createElement("span");
span.style.width = width+'px';
span.style.height = width + 'px';
span.style.position = "absolute";
span.style.marginLeft = width*fw+'px';
span.style.marginTop = width*fh+'px';
span.style.backgroundColor = footColor;
span.style.overflow = 'hidden';
span.setAttribute('id','foot');
document.getElementById('map').appendChild(span);
map_arr[fw][fh] = 2;
}
}
//创建蛇
function create_snake(){
var snake = document.createElement('div');
snake.style.position = 'absolute';
snake.style.left = Sx*width+'px';
snake.style.top = Sy*width+'px';
snake.style.width = width+'px';
snake.style.height = width+'px';
snake.style.overflow = 'hidden';
snake.style.backgroundColor = snakeColor;
snake.style.color = snakeColor;
//存储当前蛇体的位置
snake.innerHTML = Sx+'#'+Sy;
//吞进的食物另做处理
if(map_arr[Sx][Sy] == 2){
snake.style.backgroundColor = sfColor;
snake.style.color = sfColor;
}
document.getElementById('map').appendChild(snake);
map_arr[Sx][Sy] = 3;
}
//蛇移动的前方碰到食物
function move1(){
//吃掉食物
//map_arr[Sx][Sy] = 1;
obj = document.getElementById('foot');
document.getElementById('map').removeChild(obj);
//创建蛇头
create_snake();
//创建食物
create_foot();
//获得分数
resetFen();
}
//重置分数和加快游戏速度
function resetFen(){
fen += 10;
document.getElementById('shu').innerHTML = fen;
den = parseInt(fen/100)+1;
document.getElementById('den').innerHTML = den;
oTime = ot - (den-1)*dd;
}
//蛇移动前方为空地
function move2(){
//删除蛇尾
pos = document.getElementById('map').getElementsByTagName('div')[0].innerHTML;
arr = pos.split('#');
x = parseInt(arr[0]);
y = parseInt(arr[1]);
map_arr[x][y] = 1;
obj = document.getElementById('map').getElementsByTagName('div')[0];
document.getElementById('map').removeChild(obj);
//创建蛇头
create_snake();
}
//重新开始
function move3(){
window.clearInterval(timer);
if(confirm("Game Over,重新开始?"))
window.location.reload()
}
//蛇移动
function move(){
Sx += Gx;
Sy += Gy;
if(Sx0 || Sy0 || Sxnum || Syrow){
move3();
}else if(map_arr[Sx][Sy] == 1){
move2();
window.setTimeout("move()",oTime);
}else if(map_arr[Sx][Sy] == 2){
move1();
window.setTimeout("move()",oTime);
}else{
move3();
}
lock = 1;
}
window.onload = function(){
getSoure();
oTime = ot - (den-1)*dd;
//创建地图
create_map();
//设置蛇的初始位置
Sx = parseInt(Math.random()*num);
Sy = parseInt(Math.random()*row);
create_snake();
//创建食物
create_foot();
//设置阻碍
for(var i=0;ieasyNum;i++){
len = parseInt(Math.random()*row/2)+5;
rows = parseInt(Math.random()*row);
cols = parseInt(Math.random()*num);
bool = parseInt(Math.random()*100)%2;
setEasy(len,cols,rows,bool);
}
window.document.onkeydown = function(e){
e = window.event || e;
if(e.keyCode == 37 Gx != 1 lock == 1 ){
lock = 0;
goes(-1,0);
}else if(e.keyCode == 39 Gx != -1 lock == 1){
lock = 0;
goes(1,0)
}else if(e.keyCode == 38 Gy != 1 lock == 1){
lock = 0;
goes(0,-1)
}else if(e.keyCode == 40 Gy != -1 lock == 1){
lock = 0;
goes(0,1)
}else if(e.keyCode == 27){
alert("游戏暂停");
}
}
}
var start = 1;
function goes(x,y){
Gx = x;
Gy = y;
if(start == 1){
move();
start = 0;
setTime();
}
}
//计时
function setTime(){
window.clearInterval(timer);
timer = window.setInterval(function(){
times += 1;
var min = parseInt(times/6000);
var s = parseInt(times/100);
s = s%60;
var ms = parseInt(times%100);
(min 10) (min = '0'+min);
(s 10) (s = '0'+s);
(ms 10) (ms = '0'+ms);
document.getElementById('time').innerHTML = min+":"+s+":"+ms
},10)
}
//创建得分及等级窗口
function getSoure(){
var source = document.createElement('div');
source.style.position = "absolute";
source.style.width = "300px";
source.style.height = "200px";
source.style.border = "2px solid #ff0";
var cheng = document.createElement('div');
cheng.style.width = "200px";
cheng.style.height = "30px";
cheng.style.paddingTop = "10px";
var title = document.createElement('span');
title.style.width = "90px";
title.style.paddingTop = "15px";
title.style.paddingLeft = "30px";
title.style.cssFloat = "left";
title.style.color = "red";
title.style.fontSize = "14px";
title.style.fontWeight = "900";
title.innerHTML = "分 数:";
var shu = document.createElement('span');
shu.style.width = "50px";
shu.style.paddingLeft = "30px";
shu.style.paddingTop = "10px";
shu.style.cssFloat = "left";
shu.style.color = "red";
shu.style.fontSize = "24px";
shu.style.fontWeight = "900";
shu.setAttribute('id','shu');
shu.innerHTML = "0";
cheng.appendChild(title);
cheng.appendChild(shu);
source.appendChild(cheng);
cheng = document.createElement('div');
cheng.style.width = "200px";
cheng.style.height = "30px";
cheng.style.paddingTop = "20px";
title = document.createElement('span');
title.style.width = "90px";
title.style.paddingTop = "15px";
title.style.paddingLeft = "30px";
title.style.cssFloat = "left";
title.style.color = "red";
title.style.fontSize = "14px";
title.style.fontWeight = "900";
title.innerHTML = "等 级:";
shu = document.createElement('span');
shu.style.width = "50px";
shu.style.paddingLeft = "30px";
shu.style.paddingTop = "10px";
shu.style.cssFloat = "left";
shu.style.color = "red";
shu.style.fontSize = "24px";
shu.style.fontWeight = "900";
shu.setAttribute('id','den');
shu.innerHTML = "1";
cheng.appendChild(title);
cheng.appendChild(shu);
source.appendChild(cheng);
cheng = document.createElement('div');
cheng.style.width = "200px";
cheng.style.height = "auto";
cheng.style.paddingTop = "20px";
title = document.createElement('span');
title.style.width = "90px";
title.style.paddingTop = "15px";
title.style.paddingLeft = "30px";
title.style.cssFloat = "left";
title.style.color = "red";
title.style.fontSize = "14px";
title.style.fontWeight = "900";
title.innerHTML = "计 时:";
shu = document.createElement('span');
shu.style.width = "50px";
shu.style.paddingLeft = "30px";
shu.style.paddingTop = "10px";
shu.style.cssFloat = "left";
shu.style.color = "red";
shu.style.fontSize = "24px";
shu.style.fontWeight = "900";
shu.setAttribute('id','time');
shu.innerHTML = "00:00:00";
cheng.appendChild(title);
cheng.appendChild(shu);
source.appendChild(cheng);
document.body.appendChild(source);
}
//阻栏
function setEasy(len,nums,rows,bool){
for(var i=0;ilen;i++){
var fw = bool == 0 ? nums : nums+i;
var fh = bool == 0 ? rows+i : rows;
if(fw = num fh = row map_arr[fw][fh] == 1){
var span = document.createElement("span");
span.style.width = width+'px';
span.style.height = width + 'px';
span.style.position = "absolute";
span.style.marginLeft = width*fw+'px';
span.style.marginTop = width*fh+'px';
span.style.backgroundColor = easyColor;
span.style.overflow = 'hidden';
document.getElementById('map').appendChild(span);
map_arr[fw][fh] = 4;
}
}
}
/script
/head
body
/body
/html
求一段JAVA编写的贪吃蛇小程序源代码
用MVC方式实现的贪吃蛇游戏,共有4个类。运行GreedSnake运行即可。主要是观察者模式的使用,我已经添加了很多注释了。
1、
/*
* 程序名称:贪食蛇
* 原作者:BigF
* 修改者:algo
* 说明:我以前也用C写过这个程序,现在看到BigF用Java写的这个,发现虽然作者自称是Java的初学者,
* 但是明显编写程序的素养不错,程序结构写得很清晰,有些细微得地方也写得很简洁,一时兴起之
* 下,我认真解读了这个程序,发现数据和表现分开得很好,而我近日正在学习MVC设计模式,
* 因此尝试把程序得结构改了一下,用MVC模式来实现,对源程序得改动不多。
* 我同时也为程序增加了一些自己理解得注释,希望对大家阅读有帮助。
*/
package mvcTest;
/**
* @author WangYu
* @version 1.0
* Description:
* /pre
* Create on :Date :2005-6-13 Time:15:57:16
* LastModified:
* History:
*/
public class GreedSnake {
public static void main(String[] args) {
SnakeModel model = new SnakeModel(20,30);
SnakeControl control = new SnakeControl(model);
SnakeView view = new SnakeView(model,control);
//添加一个观察者,让view成为model的观察者
model.addObserver(view);
(new Thread(model)).start();
}
}
-------------------------------------------------------------
2、
package mvcTest;
//SnakeControl.java
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
/**
* MVC中的Controler,负责接收用户的操作,并把用户操作通知Model
*/
public class SnakeControl implements KeyListener{
SnakeModel model;
public SnakeControl(SnakeModel model){
this.model = model;
}
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (model.running){ // 运行状态下,处理的按键
switch (keyCode) {
case KeyEvent.VK_UP:
model.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
model.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
model.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
model.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
model.speedUp();
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
model.speedDown();
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
model.changePauseState();
break;
default:
}
}
// 任何情况下处理的按键,按键导致重新启动游戏
if (keyCode == KeyEvent.VK_R ||
keyCode == KeyEvent.VK_S ||
keyCode == KeyEvent.VK_ENTER) {
model.reset();
}
}
public void keyReleased(KeyEvent e) {
}
public void keyTyped(KeyEvent e) {
}
}
-------------------------------------------------------------
3、
/*
*
*/
package mvcTest;
/**
* 游戏的Model类,负责所有游戏相关数据及运行
* @author WangYu
* @version 1.0
* Description:
* /pre
* Create on :Date :2005-6-13 Time:15:58:33
* LastModified:
* History:
*/
//SnakeModel.java
import javax.swing.*;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Random;
/**
* 游戏的Model类,负责所有游戏相关数据及运行
*/
class SnakeModel extends Observable implements Runnable {
boolean[][] matrix; // 指示位置上有没蛇体或食物
LinkedList nodeArray = new LinkedList(); // 蛇体
Node food;
int maxX;
int maxY;
int direction = 2; // 蛇运行的方向
boolean running = false; // 运行状态
int timeInterval = 200; // 时间间隔,毫秒
double speedChangeRate = 0.75; // 每次得速度变化率
boolean paused = false; // 暂停标志
int score = 0; // 得分
int countMove = 0; // 吃到食物前移动的次数
// UP and DOWN should be even
// RIGHT and LEFT should be odd
public static final int UP = 2;
public static final int DOWN = 4;
public static final int LEFT = 1;
public static final int RIGHT = 3;
public SnakeModel( int maxX, int maxY) {
this.maxX = maxX;
this.maxY = maxY;
reset();
}
public void reset(){
direction = SnakeModel.UP; // 蛇运行的方向
timeInterval = 200; // 时间间隔,毫秒
paused = false; // 暂停标志
score = 0; // 得分
countMove = 0; // 吃到食物前移动的次数
// initial matirx, 全部清0
matrix = new boolean[maxX][];
for (int i = 0; i maxX; ++i) {
matrix[i] = new boolean[maxY];
Arrays.fill(matrix[i], false);
}
// initial the snake
// 初始化蛇体,如果横向位置超过20个,长度为10,否则为横向位置的一半
int initArrayLength = maxX 20 ? 10 : maxX / 2;
nodeArray.clear();
for (int i = 0; i initArrayLength; ++i) {
int x = maxX / 2 + i;//maxX被初始化为20
int y = maxY / 2; //maxY被初始化为30
//nodeArray[x,y]: [10,15]-[11,15]-[12,15]~~[20,15]
//默认的运行方向向上,所以游戏一开始nodeArray就变为:
// [10,14]-[10,15]-[11,15]-[12,15]~~[19,15]
nodeArray.addLast(new Node(x, y));
matrix[x][y] = true;
}
// 创建食物
food = createFood();
matrix[food.x][food.y] = true;
}
public void changeDirection(int newDirection) {
// 改变的方向不能与原来方向同向或反向
if (direction % 2 != newDirection % 2) {
direction = newDirection;
}
}
/**
* 运行一次
* @return
*/
public boolean moveOn() {
Node n = (Node) nodeArray.getFirst();
int x = n.x;
int y = n.y;
// 根据方向增减坐标值
switch (direction) {
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
// 如果新坐标落在有效范围内,则进行处理
if ((0 = x x maxX) (0 = y y maxY)) {
if (matrix[x][y]) { // 如果新坐标的点上有东西(蛇体或者食物)
if (x == food.x y == food.y) { // 吃到食物,成功
nodeArray.addFirst(food); // 从蛇头赠长
// 分数规则,与移动改变方向的次数和速度两个元素有关
int scoreGet = (10000 - 200 * countMove) / timeInterval;
score += scoreGet 0 ? scoreGet : 10;
countMove = 0;
food = createFood(); // 创建新的食物
matrix[food.x][food.y] = true; // 设置食物所在位置
return true;
} else // 吃到蛇体自身,失败
return false;
} else { // 如果新坐标的点上没有东西(蛇体),移动蛇体
nodeArray.addFirst(new Node(x, y));
matrix[x][y] = true;
n = (Node) nodeArray.removeLast();
matrix[n.x][n.y] = false;
countMove++;
return true;
}
}
return false; // 触到边线,失败
}
public void run() {
running = true;
while (running) {
try {
Thread.sleep(timeInterval);
} catch (Exception e) {
break;
}
if (!paused) {
if (moveOn()) {
setChanged(); // Model通知View数据已经更新
notifyObservers();
} else {
JOptionPane.showMessageDialog(null,
"you failed",
"Game Over",
JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
running = false;
}
private Node createFood() {
int x = 0;
int y = 0;
// 随机获取一个有效区域内的与蛇体和食物不重叠的位置
do {
Random r = new Random();
x = r.nextInt(maxX);
y = r.nextInt(maxY);
} while (matrix[x][y]);
return new Node(x, y);
}
public void speedUp() {
timeInterval *= speedChangeRate;
}
public void speedDown() {
timeInterval /= speedChangeRate;
}
public void changePauseState() {
paused = !paused;
}
public String toString() {
String result = "";
for (int i = 0; i nodeArray.size(); ++i) {
Node n = (Node) nodeArray.get(i);
result += "[" + n.x + "," + n.y + "]";
}
return result;
}
}
class Node {
int x;
int y;
Node(int x, int y) {
this.x = x;
this.y = y;
}
}
------------------------------------------------------------
4、
package mvcTest;
//SnakeView.java
import javax.swing.*;
import java.awt.*;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Observer;
/**
* MVC模式中得Viewer,只负责对数据的显示,而不用理会游戏的控制逻辑
*/
public class SnakeView implements Observer {
SnakeControl control = null;
SnakeModel model = null;
JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;
public static final int canvasWidth = 200;
public static final int canvasHeight = 300;
public static final int nodeWidth = 10;
public static final int nodeHeight = 10;
public SnakeView(SnakeModel model, SnakeControl control) {
this.model = model;
this.control = control;
mainFrame = new JFrame("GreedSnake");
Container cp = mainFrame.getContentPane();
// 创建顶部的分数显示
labelScore = new JLabel("Score:");
cp.add(labelScore, BorderLayout.NORTH);
// 创建中间的游戏显示区域
paintCanvas = new Canvas();
paintCanvas.setSize(canvasWidth + 1, canvasHeight + 1);
paintCanvas.addKeyListener(control);
cp.add(paintCanvas, BorderLayout.CENTER);
// 创建底下的帮助栏
JPanel panelButtom = new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;
labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.NORTH);
labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.CENTER);
labelHelp = new JLabel("SPACE or P for pause", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.SOUTH);
cp.add(panelButtom, BorderLayout.SOUTH);
mainFrame.addKeyListener(control);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
}
void repaint() {
Graphics g = paintCanvas.getGraphics();
//draw background
g.setColor(Color.WHITE);
g.fillRect(0, 0, canvasWidth, canvasHeight);
// draw the snake
g.setColor(Color.BLACK);
LinkedList na = model.nodeArray;
Iterator it = na.iterator();
while (it.hasNext()) {
Node n = (Node) it.next();
drawNode(g, n);
}
// draw the food
g.setColor(Color.RED);
Node n = model.food;
drawNode(g, n);
updateScore();
}
private void drawNode(Graphics g, Node n) {
g.fillRect(n.x * nodeWidth,
n.y * nodeHeight,
nodeWidth - 1,
nodeHeight - 1);
}
public void updateScore() {
String s = "Score: " + model.score;
labelScore.setText(s);
}
public void update(Observable o, Object arg) {
repaint();
}
}
希望采纳
求"贪吃蛇"小游戏JAVA源代码一份
贪吃蛇
import java.awt.*;
import java.awt.event.*;
public class GreedSnake //主类
{
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
new MyWindow();
}
}
class MyPanel extends Panel implements KeyListener,Runnable//自定义面板类,继承了键盘和线程接口
{
Button snake[]; //定义蛇按钮
int shu=0; //蛇的节数
int food[]; //食物数组
boolean result=true; //判定结果是输 还是赢
Thread thread; //定义线程
static int weix,weiy; //食物位置
boolean t=true; //判定游戏是否结束
int fangxiang=0; //蛇移动方向
int x=0,y=0; //蛇头位置
MyPanel()
{
setLayout(null);
snake=new Button[20];
food=new int [20];
thread=new Thread(this);
for(int j=0;j20;j++)
{
food[j]=(int)(Math.random()*99);//定义20个随机食物
}
weix=(int)(food[0]*0.1)*60; //十位*60为横坐标
weiy=(int)(food[0]%10)*40; //个位*40为纵坐标
for(int i=0;i20;i++)
{
snake[i]=new Button();
}
add(snake[0]);
snake[0].setBackground(Color.black);
snake[0].addKeyListener(this); //为蛇头添加键盘监视器
snake[0].setBounds(0,0,10,10);
setBackground(Color.cyan);
}
public void run() //接收线程
{
while(t)
{
if(fangxiang==0)//向右
{
try
{
x+=10;
snake[0].setLocation(x, y);//设置蛇头位置
if(x==weixy==weiy) //吃到食物
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint(); //重绘下一个食物
add(snake[shu]); //增加蛇节数和位置
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100); //睡眠100ms
}
catch(Exception e){}
}
else if(fangxiang==1)//向左
{
try
{
x-=10;
snake[0].setLocation(x, y);
if(x==weixy==weiy)
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
add(snake[shu]);
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
}
catch(Exception e){}
}
else if(fangxiang==2)//向上
{
try
{
y-=10;
snake[0].setLocation(x, y);
if(x==weixy==weiy)
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
add(snake[shu]);
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
}
catch(Exception e){}
}
else if(fangxiang==3)//向下
{
try
{
y+=10;
snake[0].setLocation(x, y);
if(x==weixy==weiy)
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
add(snake[shu]);
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
}
catch(Exception e){}
}
int num1=shu;
while(num11)//判断是否咬自己的尾巴
{
if(snake[num1].getBounds().x==snake[0].getBounds().xsnake[num1].getBounds().y==snake[0].getBounds().y)
{
t=false;
result=false;
repaint();
}
num1--;
}
if(x0||x=this.getWidth()||y0||y=this.getHeight())//判断是否撞墙
{
t=false;
result=false;
repaint();
}
int num=shu;
while(num0) //设置蛇节位置
{
snake[num].setBounds(snake[num-1].getBounds());
num--;
}
if(shu==15) //如果蛇节数等于15则胜利
{
t=false;
result=true;
repaint();
}
}
}
public void keyPressed(KeyEvent e) //按下键盘方向键
{
if(e.getKeyCode()==KeyEvent.VK_RIGHT)//右键
{
if(fangxiang!=1)//如果先前方向不为左
fangxiang=0;
}
else if(e.getKeyCode()==KeyEvent.VK_LEFT)
{ if(fangxiang!=0)
fangxiang=1;
}
else if(e.getKeyCode()==KeyEvent.VK_UP)
{ if(fangxiang!=3)
fangxiang=2;
}
else if(e.getKeyCode()==KeyEvent.VK_DOWN)
{ if(fangxiang!=2)
fangxiang=3;
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public void paint(Graphics g) //在面板上绘图
{
int x1=this.getWidth()-1;
int y1=this.getHeight()-1;
g.setColor(Color.red);
g.fillOval(weix, weiy, 10, 10);//食物
g.drawRect(0, 0, x1, y1); //墙
if(t==falseresult==false)
g.drawString("GAME OVER!", 250, 200);//输出游戏失败
else if(t==falseresult==true)
g.drawString("YOU WIN!", 250, 200);//输出游戏成功
}
}
class MyWindow extends Frame implements ActionListener//自定义窗口类
{
MyPanel my;
Button btn;
Panel panel;
MyWindow()
{
super("GreedSnake");
my=new MyPanel();
btn=new Button("begin");
panel=new Panel();
btn.addActionListener(this);
panel.add(new Label("begin后请按Tab键选定蛇"));
panel.add(btn);
panel.add(new Label("按上下左右键控制蛇行动"));
add(panel,BorderLayout.NORTH);
add(my,BorderLayout.CENTER);
setBounds(100,100,610,500);
setVisible(true);
validate();
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
});
}
public void actionPerformed(ActionEvent e)//按下begin按钮
{
if(e.getSource()==btn)
{
try
{
my.thread.start(); //开始线程
my.validate();
}
catch(Exception ee){}
}
}
}
20行js代码实现的贪吃蛇大战?
稍等,我先留个坑,一会儿上电脑看看
!DOCTYPE html
html lang="en"
head
meta charset="UTF-8"title贪吃蛇重构/titlestyle
body {display: flex;height: 100vh;margin: 0;padding: 0;justify-content: center;align-items: center;}/style
/head
body
canvas id="can" width="400" height="400" style="background-color: black"对不起,您的浏览器不支持canvas/canvas
scriptvar snake = [41, 40], //snake队列表示蛇身,初始节点存在但不显示direction = 1, //1表示向右,-1表示向左,20表示向下,-20表示向上
food = 43, //食物的位置
n, //与下次移动的位置有关box = document.getElementById('can').getContext('2d');//从0到399表示box里[0~19]*[0~19]的所有节点,每20px一个节点function draw(seat, color) {box.fillStyle = color;box.fillRect(seat % 20 *20 + 1, ~~(seat / 20) * 20 + 1, 18, 18);//用color填充一个矩形,以前两个参数为x,y坐标,后两个参数为宽和高。}
document.onkeydown = function(evt) {//当键盘上下左右键摁下的时候改变directiondirection = snake[1] - snake[0] == (n = [-1, -20, 1, 20][(evt || event).keyCode - 37] || direction) ? direction : n;};
!function() {snake.unshift(n = snake[0] + direction);//此时的n为下次蛇头出现的位置,n进入队列 if(snake.indexOf(n, 1) 0 || n 0 || n 399 || direction == 1 n % 20 == 0 || direction == -1 n % 20 == 19) {//if语句判断贪吃蛇是否撞到自己或者墙壁,碰到时返回,结束程序return alert("GAME OVER!");}draw(n, "lime"); //画出蛇头下次出现的位置if(n == food) { //如果吃到食物时,产生一个蛇身以外的随机的点,不会去掉蛇尾while (snake.indexOf(food = ~~(Math.random() * 400)) = 0);draw(food, "yellow");} else { //没有吃到食物时正常移动,蛇尾出队列draw(snake.pop(),"black");}setTimeout(arguments.callee, 150);//每隔0.15秒执行函数一次,可以调节蛇的速度
}();
/script
/body
/html
这不是我写的,是我看见的那个网址里面写的详细的。这个提交是电脑端,我发现一提交就自动压缩,乱了。