b2c信息网

您现在的位置是:首页 > 明日新闻 > 正文

明日新闻

mfc五子棋游戏源码(c++编程游戏五子棋程序)

hacker2022-06-10 05:00:25明日新闻80
本文目录一览:1、急:求一用MFC程序做的小游戏代码

本文目录一览:

急:求一用MFC程序做的小游戏代码

c#写的五子棋程序,供学习WinForms的鼠标事件和使用GDI+

2001-5-4 12:54:00 中文C#技术站

前几天没事,写了一个小程序,可以用于学习C#。

程序使用了VS.NET环境编译,你的机器只要安装了.NET Framework SDK就可以运行。

源码和执行文件可以下载

你不想下载也可读一下源码(图片资源等需要下载)。

namespace Leimom.FiveChess

{

using System;

using System.Drawing;

using System.Collections;

using System.ComponentModel;

using System.WinForms;

using System.Data;

///

/// Summary description for Form1.

///

public class FiveForm : System.WinForms.Form

{

///

/// Required designer variable.

///

private System.ComponentModel.Container components;

private System.WinForms.ImageList imageListbw;

//define the hot Rectangle

private Rectangle[] pointSquares;

//chess information

private int[] chessTable;

private int nextTurn;

private const int bTurn = 1;

private const int wTurn = 2;

private Stack chessIndex;

public FiveForm()

{

//

// Required for Windows Form Designer support

//

InitializeComponent();

//

// TODO: Add any constructor code after InitializeComponent call

//

chessIndex = new Stack();

nextTurn = bTurn;

chessTable = new int[225];

pointSquares = new Rectangle[225];

Size size = new Size(18,18);

int x = 0;

int y = 0;

for(int i = 0;i 225;i++)

{

x = i%15;

y = i/15;

pointSquares[i].Size = size;

pointSquares[i].Offset(9+x*20,6+y*20);

chessTable[i] = 0;

}

}

protected override void OnPaint(PaintEventArgs e)

{

//you may paint

Graphics g = e.Graphics;

}

protected override void OnMouseDown(System.WinForms.MouseEventArgs e)

{

switch( e.Button )

{

//take left button down

case MouseButtons.Left:

OnLButtonDown(new Point(e.X,e.Y));

break;

//take right button down

case MouseButtons.Right:

OnRButtonDown(new Point(e.X,e.Y));

break;

}

base.OnMouseDown(e);

}

private void OnLButtonDown(Point p)

{

int nPos = GetRectID(p);

//click hot Rectangle witch have no chess

if(nPos != -1chessTable[nPos] == 0)

{

Graphics g = this.CreateGraphics();

if(nextTurn==bTurn)

{

//draw white chess

DrawBlack(g,nPos);

chessTable[nPos] = bTurn;

nextTurn = wTurn;

chessIndex.Push(bTurn);

chessIndex.Push(nPos);

}

else

{

//draw Black chess

DrawWhite(g,nPos);

chessTable[nPos] = wTurn;

nextTurn = bTurn;

chessIndex.Push(wTurn);

chessIndex.Push(nPos);

}

g.Dispose();

//witch win

CheckGameResult(nPos,nextTurn);

}

}

private void CheckGameResult(int nPos,int nextTurn)

{

//witch win

Stack isFive = new Stack();

int thisTurn = (nextTurn == bTurn)?wTurn:bTurn;

int x = nPos%15;

int y = nPos/15;

//scan x have five

for(int i=0;i15;i++)

{

if(chessTable[y*15+i] == thisTurn)

{

isFive.Push(y*15+i);

if(isFive.Count == 5)

{

MessageBox.Show("Game Over","Notes",MessageBox.OK);

ReSetGame();

return;

}

}

else

{

isFive.Clear();

}

}

isFive.Clear();

//scan y have five

for(int i=0;i15;i++)

{

if(chessTable[i*15+x] == thisTurn)

{

isFive.Push(i*15+x);

if(isFive.Count == 5)

{

MessageBox.Show("Game Over","Notes",MessageBox.OK);

ReSetGame();

return;

}

}

else

{

isFive.Clear();

}

}

isFive.Clear();

//scan x=y have five

for(int i=-14;i15;i++)

{

if(x+i0||x+i14||y-i0||y-i14)

{

continue;

}

else

{

if(chessTable[(y-i)*15+x+i] == thisTurn)

{

isFive.Push((y-i)*15+x+i);

if(isFive.Count == 5)

{

MessageBox.Show("Game Over","Notes",MessageBox.OK);

ReSetGame();

return;

}

}

else

{

isFive.Clear();

}

}

}

isFive.Clear();

//scan x=-y have five

for(int i=-14;i15;i++)

{

if(x+i0||x+i14||y+i0||y+i14)

{

continue;

}

else

{

if(chessTable[(y+i)*15+x+i] == thisTurn)

{

isFive.Push((y+i)*15+x+i);

if(isFive.Count == 5)

{

MessageBox.Show("Game Over","Notes",MessageBox.OK);

ReSetGame();

return;

}

}

else

{

isFive.Clear();

}

}

}

isFive.Clear();

}

private void ReSetGame()

{

//reset game

nextTurn = bTurn;

for(int i=0;i225;i++)

{

chessTable[i] = 0;

}

this.Invalidate();

}

private int GetRectID(Point p)

{

//get witch rectangle click

for(int i = 0;i 225;i++)

{

if(pointSquares[i].Contains( p ))

{

return i;

}

}

return -1;

}

private void OnRButtonDown(Point p)

{

//regret chess

int nPos,x,y;

if(chessIndex.Count != 0)

{

nPos = (int)chessIndex.Pop();

x = nPos%15;

y = nPos/15;

chessTable[nPos] = 0;

nextTurn = (int)chessIndex.Pop();

this.Invalidate(new Rectangle(new Point(8+x*20,5+y*20),new Size(20,20)));

}

}

private void DrawBlack(Graphics g,int nPos)

{

//draw Black chess

int x,y;

x = nPos%15;

y = nPos/15;

imageListbw.DrawImage(g,8+20*x,5+20*y,20,20,0,0);

}

private void DrawWhite(Graphics g,int nPos)

{

//draw White chess

int x,y;

x = nPos%15;

y = nPos/15;

imageListbw.DrawImage(g,8+20*x,5+20*y,20,20,0,1);

}

///

/// Clean up any resources being used.

///

public override void Dispose()

{

base.Dispose();

components.Dispose();

}

///

/// Required method for Designer support - do not modify

/// the contents of this method with the code editor.

///

private void InitializeComponent()

{

System.Resources.ResourceManager resources = new System.Resources.ResourceManager (typeof(FiveForm));

this.components = new System.ComponentModel.Container ();

this.imageListbw = new System.WinForms.ImageList ();

//@this.TrayHeight = 90;

//@this.TrayLargeIcon = false;

//@this.TrayAutoArrange = true;

//@imageListbw.SetLocation (new System.Drawing.Point (7, 7));

imageListbw.ImageSize = new System.Drawing.Size (20, 20);

imageListbw.ImageStream = (System.WinForms.ImageListStreamer) resources.GetObject ("imageListbw.ImageStream");

imageListbw.ColorDepth = System.WinForms.ColorDepth.Depth8Bit;

imageListbw.TransparentColor = System.Drawing.Color.Yellow;

this.Text = "FiveForm";

this.MaximizeBox = false;

this.AutoScaleBaseSize = new System.Drawing.Size (6, 14);

this.BorderStyle = System.WinForms.FormBorderStyle.FixedSingle;

this.BackgroundImage = (System.Drawing.Image) resources.GetObject ("$this.BackgroundImage");

this.TransparencyKey = System.Drawing.Color.White;

this.ClientSize = new System.Drawing.Size (314, 311);

}

///

/// The main entry point for the application.

///

public static int Main(string[] args)

{

Application.Run(new FiveForm());

return 0;

}

}

}

找五子棋源代码c++

#include "iostream"

#include iomanip

using namespace std;

const int M=20;

const int N=20;

int main()

{

char weizhi[M][N];

int k,i,j,x,y,flag=0;

cout"欢迎使用简易双人对战五子棋游戏"endl;

cout"五子棋棋谱如下:"endl;

for(k=0;k=N;k++)

coutsetw(3)setfill(' ')k;

coutendl;

for(i=1;i=M;i++)

{

coutsetw(3)setfill(' ')i;

for(j=1;j=N;j++)

{

weizhi[i][j]='-';

coutsetw(3)setfill(' ')weizhi[i][j];

}

coutendl;

}

while(flag==0)

{

//红方落子

cout"请红方输入落子位置:"endl;

loop1:

cout"请输入落子的行数:";

cinx;

cout"请输入落子的列数:";

ciny;

if(weizhi[x][y]=='-')

{

weizhi[x][y]='*';

for(k=0;k=N;k++)

coutsetw(3)setfill(' ')k;

coutendl;

for(i=1;i=M;i++)

{

coutsetw(3)setfill(' ')i;

for(j=1;j=N;j++)

coutsetw(3)setfill(' ')weizhi[i][j];

coutendl;

}

}

else

{

cout"你不能在这落子,请重新选择落子位置:"endl;

goto loop1;

}

//判断胜利

for(i=1;i=M-4;i++)

{

for(j=1;j=N-4;j++)

{

if(weizhi[i][j]=='*' weizhi[i][j+1]=='*' weizhi[i][j+2]=='*' weizhi[i][j+3]=='*' weizhi[i][j+4]=='*')

{

cout"恭喜红方获得简易双人对战五子棋的胜利!耶~~~"endl;

flag=1;

break;

}

if(weizhi[i][j]=='*' weizhi[i+1][j]=='*' weizhi[i+2][j]=='*' weizhi[i+3][j]=='*' weizhi[i+4][j]=='*')

{

cout"恭喜红方获得简易双人对战五子棋的胜利!耶~~~"endl;

flag=1;

break;

}

if(weizhi[i][j]=='*' weizhi[i+1][j+1]=='*' weizhi[i+2][j+2]=='*' weizhi[i+3][j+3]=='*' weizhi[i+4][j+4]=='*')

{

cout"恭喜红方获得简易双人对战五子棋的胜利!耶~~~"endl;

flag=1;

break;

}

if(flag==1)

break;

}

}

//蓝方落子

cout"请蓝方输入落子位置:"endl;

loop2:

cout"请输入落子的行数:";

cinx;

cout"请输入落子的列数:";

ciny;

if(weizhi[x][y]=='-')

{

weizhi[x][y]='#';

for(k=0;k=N;k++)

coutsetw(3)setfill(' ')k;

coutendl;

for(i=1;i=M;i++)

{

coutsetw(3)setfill(' ')i;

for(j=1;j=N;j++)

coutsetw(3)setfill(' ')weizhi[i][j];

coutendl;

}

}

else

{

cout"你不能在这落子,请重新选择落子位置:";

goto loop2;

}

//判断胜利

for(i=1;i=M-4;i++)

{

for(j=1;j=N-4;j++)

{

if(weizhi[i][j]=='#' weizhi[i][j+1]=='#' weizhi[i][j+2]=='#' weizhi[i][j+3]=='#' weizhi[i][j+4]=='#')

{

cout"恭喜蓝方获得简易双人对战五子棋的胜利!耶~~~"endl;

flag=1;

break;

}

if(weizhi[i][j]=='#' weizhi[i+1][j]=='#' weizhi[i+2][j]=='#' weizhi[i+3][j]=='#' weizhi[i+4][j]=='#')

{

cout"恭喜蓝方获得简易双人对战五子棋的胜利!耶~~~"endl;

flag=1;

break;

}

if(weizhi[i][j]=='#' weizhi[i+1][j+1]=='#' weizhi[i+2][j+2]=='#' weizhi[i+3][j+3]=='#' weizhi[i+4][j+4]=='#')

{

cout"恭喜蓝方获得简易双人对战五子棋的胜利!耶~~~"endl;

flag=1;

break;

}

if(flag==1)

break;

}

}

}

return 0;

}

我运行过,没有错误.

求vc6.0界面下的五子棋源代码

这个太多了啊,你要vc下的,那基本都会用mfc的,因为vc没有画图函数啊,又TC3.0的你要不要

* 运行环境:TC3.0 (vc6.0不支持画图函数,无法画出棋盘和棋子)

************************************************************* #include

#include

#include

#include

#define backcolor CYAN

#define defaultcolor BLACK

#define linecolor MAGENTA

#define player1_color RED

#define player2_color WHITE

#define error_color RED

#define winner_color RED

const int left=40;

const int top=390;

const int d=30;

const int line_num=9;

const int turn=0;

const int r=d/3;

const int j=10;

int x,y,k=1,step=(line_num+1)*(line_num+1);

union REGS regs1,regs2;

class player1;

class player2;

class qipan{

public:

qipan();

~qipan(){};

void init_qipan();

friend void fall(player1 num1,player2 num2,qipan num);

friend void input(player1 num1,player2 num2,qipan num);

private:

int point[line_num+1][line_num+1];

};

class player1{

public:

player1();

~player1(){};

friend void fall(player1 num1,player2 num2,qipan num);

friend void input(player1 num1,player2 num2);

friend int judge_winner(player1 num1,player2 num2);

private:

int point1[line_num+1][line_num+1];

};

class player2{

public:

player2();

~player2(){};

friend void fall(player1 num1,player2 num2,qipan num);

friend void input(player1 num1,player2 num2,qipan num);

friend int judge_winner(player1 num1,player2 num2);

private:

int point2[line_num+1][line_num+1];

};

void input(player1 num1,player2 num2);

void fall(player1 num1,player2 num2,qipan num);

int judge_winner(qipan num,player1 num1,player2 num2);

void inputerror();

void display_winner(int);

void main()

{

int driver=DETECT,mode;

initgraph(driver,mode,"e:\tc30\bgi");

qipan num;

player1 num1;

player2 num2;

while(step--)

{

input(num1,num2,num);

fall(num1,num2,num);

if(judge_winner(num1,num2))

{

display_winner(k);

}

}

// getchar();

}

qipan::qipan(void)

{ int j,i;

char ch[2]="0";

setbkcolor(backcolor);

setcolor(linecolor);

for(i=0;i=line_num;i++)

{

line(left,top-i*d,left+line_num*d,top-i*d);

}

for(i=0;i=line_num;i++)

{

line(left+i*d,top,left+i*d,top-line_num*d);

}

for(i=0;i=line_num;i++)

{ if(*ch=='9'+1) *ch='a';

settextstyle(DEFAULT_FONT,HORIZ_DIR,1);

outtextxy(left+i*d-2,top+r+3,ch);

(*ch)=(*ch)+1;

}

*ch='0';

for(i=0;i=line_num;i++)

{if(*ch=='9'+1) *ch='a';

settextstyle(DEFAULT_FONT,HORIZ_DIR,1);

outtextxy(left-r-10,top-d*i-3,ch);

(*ch)=(*ch)+1;

}

setcolor(defaultcolor);

for(i=0;i=line_num;i++)

{

for(j=0;j=line_num;j++)

point[i][j]=0;

}

}

void fall(player1 num1,player2 num2,qipan num)

{

int flag=k%2;

if(flag)

{ setcolor(player2_color);

num2.point2[x][y]=1;

num.point[x][y]=2;

circle(left+d*x,top-d*y,r);

setfillstyle(1,player2_color);

floodfill(left+d*x,top-d*y,player2_color);

}

else

{ num1.point1[x][y]=1;

num.point[x][y]=1;

setcolor(player1_color);

circle(left+d*x,top-d*y,r);

setfillstyle(1,player1_color);

floodfill(left+d*x,top-d*y,player1_color);

}

setcolor(defaultcolor);

}

void input(player1 num1,player2 num2,qipan num)

{ char xx,yy;

k++;

while(1)

{

regs1.h.ah=0;

xx=int86(22,®s1,®s1)-'0';

if(xx==('q'-'0')||xx==('Q'-'0'))

{ step=0;

return;

}

regs1.h.ah=0;

yy=int86(22,®s1,®s1)-'0';

if(yy==('q'-'0')||yy==('Q'-'0'))

{

step=0;

return ;

}

if(xx0||xxline_num)

{ inputerror();

continue;

}

if(yy0||yyline_num)

{inputerror();

continue;

}

if(num.point[xx][yy]==0)

{

break;

}

else

{

inputerror();

continue;

}

}

x=(int)xx;

y=(int)yy;

setcolor(backcolor);

settextstyle(DEFAULT_FONT,HORIZ_DIR,1);

outtextxy(left+d*line_num/3,top+d*2,"Input error");

setcolor(defaultcolor);

}

player1::player1()

{

int i,j;

for(i=0;i=line_num;i++)

{

for(j=0;j=line_num;j++)

point1[i][j]=0;

}

}

player2::player2()

{ int i,j;

for(i=0;i=line_num;i++)

{

for(j=0;j=line_num;j++)

point2[i][j]=0;

}

}

void inputerror(void)

{ setcolor(error_color);

settextstyle(DEFAULT_FONT,HORIZ_DIR,1);

outtextxy(left+d*line_num/3,top+d*2,"Input error");

setcolor(defaultcolor);

}

int judge_winner(player1 num1,player2 num2)

{

int count=0,m=0,n=0,a=0,b=0,xx0,yy0;

int flag=k%2;

xx0=x; yy0=y;

if(!flag)

{ //left ------- right

while(xx0=1m4) {xx0--;m++;}

while(n9xx0=line_num)

{

if(num1.point1[xx0][y]==1)

{

count++;

if(count==5) return 1;

}

else

{

count=0;

}

n++;

xx0++;

}

//up ------ down

count=0; xx0=x; m=0; n=0;

while(yy0=1m4){yy0--;m++;}

while(n9yy0=line_num)

{

if(num1.point1[x][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

{

count=0;

}

n++;

yy0++;

}

//left up ----- right down

xx0=x;

yy0=y;

m=0;

n=0;

count=0;

while(xx0=1m4){ xx0--; a++; m++;} m=0;

while(yy0=line_numm4){ yy0++; b++; m++;}

if(a=b)

{

xx0=x-a; yy0=y+a;

}

else

{

xx0=x-b; yy0=y+b;

}

while(xx0=line_numyy0=0n9)

{

if(num1.point1[xx0][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

{

count=0;

}

xx0++;

yy0--;

n++;

}

//right up ----- left down

count=0;

a=0;

b=0;

n=0;

m=0;

xx0=x;

yy0=y;

while(xx0while(yy0if(a=b)

{

xx0=x+a;

yy0=y+a;

}

else

{

xx0=x+b;

yy0=y+b;

}

while(xx0=0yy0=0n9)

{

if(num1.point1[xx0][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

count=0;

xx0--;

yy0--;

n++;

}

//no winer

return 0;

}

else

{

//left ------- right

while(xx0=1m4) {xx0--;m++;}

while(n9xx0=line_num)

{

if(num1.point1[xx0][y]==1)

{

count++;

if(count==5) return 1;

}

else

{

count=0;

}

n++;

xx0++;

}

//up ------ down

count=0; xx0=x; m=0; n=0;

while(yy0=1m4){yy0--;m++;}

while(n9yy0=line_num)

{

if(num2.point2[x][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

{

count=0;

}

n++;

yy0++;

}

//left up ----- right down

xx0=x;

yy0=y;

m=0;

n=0;

count=0;

while(xx0=1m4){ xx0--; a++; m++;} m=0;

while(yy0=line_numm4){ yy0++; b++; m++;}

if(a=b)

{

xx0=x-a; yy0=y+a;

}

else

{

xx0=x-b; yy0=y+b;

}

while(xx0=line_numyy0=0n9)

{

if(num2.point2[xx0][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

{

count=0;

}

xx0++;

yy0--;

n++;

}

//right up ----- left down

count=0;

a=0;

b=0;

n=0;

m=0;

xx0=x;

yy0=y;

while(xx0while(yy0if(a=b)

{

xx0=x+a;

yy0=y+a;

}

else

{

xx0=x+b;

yy0=y+b;

}

while(xx0=0yy0=0n9)

{

if(num2.point2[xx0][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

count=0;

xx0--;

yy0--;

n++;

}

//no winer

return 0;

}

}

void display_winner(int k)

{

int flag=k%2;

if(!flag)

{ setcolor(winner_color);

settextstyle(DEFAULT_FONT,HORIZ_DIR,2);

outtextxy(left+d*2,top+40,"Red is winner");

setcolor(defaultcolor);

step=0;

getchar();

}

else

{ setcolor(winner_color);

settextstyle(DEFAULT_FONT,HORIZ_DIR,2);

outtextxy(left+2*d,top+40,"White is winner");

setcolor(defaultcolor);

step=0;

}

}

发表评论

评论列表

  • 断渊木落(2022-06-10 11:19:10)回复取消回复

    the hot Rectangle private Rectangle[] pointSquares; //chess information private int[] chessTable; priv

  • 纵遇西奺(2022-06-10 16:18:43)回复取消回复

    int judge_winner(player1 num1,player2 num2); private: int point1[line_num+1][line

  • 颜于橘亓(2022-06-10 07:01:43)回复取消回复

    Size = new System.Drawing.Size (20, 20); imageListbw.ImageStream = (System.WinForms.ImageListStreamer)