openglvs源码(opengl代码实例)
本文目录一览:
- 1、谁有OpenGL源码,麻烦分享一下
- 2、VS的opengl与QT的opengl一样吗
- 3、急求,opengl模型源代码Visual Studio 2005用,茶壶什么等都行。
- 4、实战opengl三维可视化系统开发与源码精解怎么样
- 5、求opengl(vs中c++)动画演示代码,例如冒泡排序,哈夫曼树等(数字固定,可自拟),万分感谢
- 6、VS openGL
谁有OpenGL源码,麻烦分享一下
pdf格式的链接
NeHe OpenGL Tutorial 中文版(介绍glut,有源码下载,只到第8课)
OpenGL电子书籍集[下载]
VS的opengl与QT的opengl一样吗
QT是跨平台集成开发工具,在WINDOWS下,可以嵌入Visaul Studio,可以在VS中编译QT程序 现在QT也支持OpenGL,这样的第三方库,其他还有QTPYTHON,OPENCV VS+QT+OpenGL 可以理解为:在VS环境使用QT,及OpenGL图形库,当然要看具体的语境了 建议使用QT如果不需要用到WinAPI,现在QT要比VS做的好
急求,opengl模型源代码Visual Studio 2005用,茶壶什么等都行。
彩色的圆锥,paintGL段代码,MSVC上没试过,在MinGW上试的,引入的GL/glu.h
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Clear color and depth buffer
glLoadIdentity(); //Reset matrix
//Triangle
glTranslatef(-1.5f,0.0f,-6.0f); //Go left 1.5, in 6.0
glBegin(GL_TRIANGLES); //Draw triangles
/*
* OpenGL knows every triangle has THREE points, so when the fourth point is defined, OpenGL will try to
* draw a new triangle instead of linking the points. Make sure you understand it!!
*/
//Front
glColor3f(1.0f,0.0f,0.0f); //Set color to red
glVertex3f( 0.0f, 1.0f, 0.0f); //Upper vertex of triangle
glColor3f(0.0f,1.0f,0.0f); //Set color to green
glVertex3f(-1.0f,-1.0f, 1.0f); //Lower left vertex of triangle
glColor3f(0.0f,0.0f,1.0f); //Set color to blue
glVertex3f( 1.0f,-1.0f, 1.0f); //Lower right vertex of triangle
//Right
glColor3f(1.0f,0.0f,0.0f); //Set color to red
glVertex3f( 0.0f, 1.0f, 0.0f); //Upper vertex of triangle
glColor3f(0.0f,0.0f,1.0f); //Set color to blue
glVertex3f( 1.0f,-1.0f, 1.0f); //Lower left vertex of triangle
glColor3f(0.0f,1.0f,0.0f); //Set color to green
glVertex3f(1.0f,-1.0f, -1.0f); //Lower right vertex of triangle
//Back
glColor3f(1.0f,0.0f,0.0f); //Set color to red
glVertex3f( 0.0f, 1.0f, 0.0f); //Upper vertex of triangle
glColor3f(0.0f,1.0f,0.0f); //Set color to green
glVertex3f( 1.0f,-1.0f, -1.0f); //Lower left vertex of triangle
glColor3f(0.0f,0.0f,1.0f); //Set color to blue
glVertex3f(-1.0f,-1.0f, -1.0f); //Lower right vertex of triangle
//Left
glColor3f(1.0f,0.0f,0.0f); //Set color to red
glVertex3f( 0.0f, 1.0f, 0.0f); //Upper vertex of triangle
glColor3f(0.0f,0.0f,1.0f); //Set color to blue
glVertex3f(-1.0f,-1.0f,-1.0f); //Lower left vertex of triangle
glColor3f(0.0f,1.0f,0.0f); //Set color to green
glVertex3f(-1.0f,-1.0f, 1.0f); //Lower right vertex of triangle
glEnd(); //End of drawing
实战opengl三维可视化系统开发与源码精解怎么样
本书以“铁路三维可视化系统”实例作为全书的主线,以循序渐进的讲解方式,通过实际应用系统来讲解OpenGL在实际三维可视化系统开发中所应用到的编程方法、技术和技巧。系统包括大规模三维地形可视化系统、三维线路设计系统、三维场景漫游系统、第三方模型(3DS、DXF)管理和应用系统、纹理管理和应用系统、多媒体输出系统(三维动画录制、图像序列录制、打印输出、导出到AutoCAD等外部模型)。
内容涵盖了OpenGL程序框架、OpenGL几何模型、坐标变换、纹理映射、材质、计算机动画技术、
求opengl(vs中c++)动画演示代码,例如冒泡排序,哈夫曼树等(数字固定,可自拟),万分感谢
我 opengl 没用过 , 但是我学过d3d的, 至于你想使用 图形api显示文本(绘制效率非常高) , 图形相关api都会提供相应的功能的, d3d 中 微软提供了一个扩展接口 d3dxfont , 用它来显示足矣, 2d, 3d 字体都不在话下, 也十分好用, 看一下相关的文档自然就清楚了。 至于opengl 也应该有类似的接口。
VS openGL
//PictureBox控件是不可以实现OpenGL的。
//你可以在源代码里直接在窗体里#includegl/gl.h
/*******************
* Enable OpenGL
*******************/
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
/* get the device context (DC) */
*hDC = GetDC (hWnd);
/* set the pixel format for the DC */
ZeroMemory (pfd, sizeof (pfd));
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat (*hDC, pfd);
SetPixelFormat (*hDC, iFormat, pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
/******************
* Disable OpenGL
******************/
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent (NULL, NULL);
wglDeleteContext (hRC);
ReleaseDC (hWnd, hDC);
}
//在while (!bQuit)里else
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix ();
glRotatef (theta, 0.0f, 0.0f, 1.0f);
glBegin (GL_TRIANGLES);
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (0.0f, 1.0f);
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (0.87f, -0.5f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (-0.87f, -0.5f);
glEnd ();
glPopMatrix ();
SwapBuffers (hDC);
theta += 1.0f;
Sleep (0);
这是一个示例,你应该看得懂吧。