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openglvs源码(opengl代码实例)

hacker2022-06-09 22:22:33热点事件98
本文目录一览:1、谁有OpenGL源码,麻烦分享一下

本文目录一览:

谁有OpenGL源码,麻烦分享一下

pdf格式的链接

NeHe OpenGL Tutorial 中文版(介绍glut,有源码下载,只到第8课)

OpenGL电子书籍集[下载]

VS的opengl与QT的opengl一样吗

QT是跨平台集成开发工具,在WINDOWS下,可以嵌入Visaul Studio,可以在VS中编译QT程序 现在QT也支持OpenGL,这样的第三方库,其他还有QTPYTHON,OPENCV VS+QT+OpenGL 可以理解为:在VS环境使用QT,及OpenGL图形库,当然要看具体的语境了 建议使用QT如果不需要用到WinAPI,现在QT要比VS做的好

急求,opengl模型源代码Visual Studio 2005用,茶壶什么等都行。

彩色的圆锥,paintGL段代码,MSVC上没试过,在MinGW上试的,引入的GL/glu.h

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Clear color and depth buffer

    glLoadIdentity();                           //Reset matrix

    //Triangle

    glTranslatef(-1.5f,0.0f,-6.0f);             //Go left 1.5, in 6.0

    glBegin(GL_TRIANGLES);                      //Draw triangles

    /*

     * OpenGL knows every triangle has THREE points, so when the fourth point is defined, OpenGL will try to

     * draw a new triangle instead of linking the points. Make sure you understand it!!

     */

        //Front

        glColor3f(1.0f,0.0f,0.0f);              //Set color to red

        glVertex3f( 0.0f, 1.0f, 0.0f);          //Upper vertex of triangle

        glColor3f(0.0f,1.0f,0.0f);              //Set color to green

        glVertex3f(-1.0f,-1.0f, 1.0f);          //Lower left vertex of triangle

        glColor3f(0.0f,0.0f,1.0f);              //Set color to blue

        glVertex3f( 1.0f,-1.0f, 1.0f);          //Lower right vertex of triangle

        //Right

        glColor3f(1.0f,0.0f,0.0f);              //Set color to red

        glVertex3f( 0.0f, 1.0f, 0.0f);          //Upper vertex of triangle

        glColor3f(0.0f,0.0f,1.0f);              //Set color to blue

        glVertex3f( 1.0f,-1.0f, 1.0f);          //Lower left vertex of triangle

        glColor3f(0.0f,1.0f,0.0f);              //Set color to green

        glVertex3f(1.0f,-1.0f, -1.0f);          //Lower right vertex of triangle

        //Back

        glColor3f(1.0f,0.0f,0.0f);              //Set color to red

        glVertex3f( 0.0f, 1.0f, 0.0f);          //Upper vertex of triangle

        glColor3f(0.0f,1.0f,0.0f);              //Set color to green

        glVertex3f( 1.0f,-1.0f, -1.0f);         //Lower left vertex of triangle

        glColor3f(0.0f,0.0f,1.0f);              //Set color to blue

        glVertex3f(-1.0f,-1.0f, -1.0f);         //Lower right vertex of triangle

        //Left

        glColor3f(1.0f,0.0f,0.0f);              //Set color to red

        glVertex3f( 0.0f, 1.0f, 0.0f);          //Upper vertex of triangle

        glColor3f(0.0f,0.0f,1.0f);              //Set color to blue

        glVertex3f(-1.0f,-1.0f,-1.0f);          //Lower left vertex of triangle

        glColor3f(0.0f,1.0f,0.0f);              //Set color to green

        glVertex3f(-1.0f,-1.0f, 1.0f);          //Lower right vertex of triangle

    glEnd();                                    //End of drawing

实战opengl三维可视化系统开发与源码精解怎么样

本书以“铁路三维可视化系统”实例作为全书的主线,以循序渐进的讲解方式,通过实际应用系统来讲解OpenGL在实际三维可视化系统开发中所应用到的编程方法、技术和技巧。系统包括大规模三维地形可视化系统、三维线路设计系统、三维场景漫游系统、第三方模型(3DS、DXF)管理和应用系统、纹理管理和应用系统、多媒体输出系统(三维动画录制、图像序列录制、打印输出、导出到AutoCAD等外部模型)。

内容涵盖了OpenGL程序框架、OpenGL几何模型、坐标变换、纹理映射、材质、计算机动画技术、

求opengl(vs中c++)动画演示代码,例如冒泡排序,哈夫曼树等(数字固定,可自拟),万分感谢

我 opengl 没用过 , 但是我学过d3d的, 至于你想使用 图形api显示文本(绘制效率非常高) , 图形相关api都会提供相应的功能的, d3d 中 微软提供了一个扩展接口 d3dxfont , 用它来显示足矣, 2d, 3d 字体都不在话下, 也十分好用, 看一下相关的文档自然就清楚了。 至于opengl 也应该有类似的接口。

VS openGL

//PictureBox控件是不可以实现OpenGL的。

//你可以在源代码里直接在窗体里#includegl/gl.h

/*******************

* Enable OpenGL

*******************/

void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)

{

PIXELFORMATDESCRIPTOR pfd;

int iFormat;

/* get the device context (DC) */

*hDC = GetDC (hWnd);

/* set the pixel format for the DC */

ZeroMemory (pfd, sizeof (pfd));

pfd.nSize = sizeof (pfd);

pfd.nVersion = 1;

pfd.dwFlags = PFD_DRAW_TO_WINDOW |

PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;

pfd.iPixelType = PFD_TYPE_RGBA;

pfd.cColorBits = 24;

pfd.cDepthBits = 16;

pfd.iLayerType = PFD_MAIN_PLANE;

iFormat = ChoosePixelFormat (*hDC, pfd);

SetPixelFormat (*hDC, iFormat, pfd);

/* create and enable the render context (RC) */

*hRC = wglCreateContext( *hDC );

wglMakeCurrent( *hDC, *hRC );

}

/******************

* Disable OpenGL

******************/

void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)

{

wglMakeCurrent (NULL, NULL);

wglDeleteContext (hRC);

ReleaseDC (hWnd, hDC);

}

//在while (!bQuit)里else

glClearColor (0.0f, 0.0f, 0.0f, 0.0f);

glClear (GL_COLOR_BUFFER_BIT);

glPushMatrix ();

glRotatef (theta, 0.0f, 0.0f, 1.0f);

glBegin (GL_TRIANGLES);

glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (0.0f, 1.0f);

glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (0.87f, -0.5f);

glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (-0.87f, -0.5f);

glEnd ();

glPopMatrix ();

SwapBuffers (hDC);

theta += 1.0f;

Sleep (0);

这是一个示例,你应该看得懂吧。

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  • 依疚轻禾(2022-06-10 00:06:11)回复取消回复

         //Set color to green        glVertex3f(-1.0f,-1.0f, 1.0f);          //Lower left vertex of triangle        glColor3f(0.0f,0.0f,1.0f);  

  • 断渊南简(2022-06-10 02:06:30)回复取消回复

    ; wglDeleteContext (hRC); ReleaseDC (hWnd, hDC);}//在while (!bQuit)里elseglClearColor

  • 余安劣戏(2022-06-10 02:28:27)回复取消回复

    penGL knows every triangle has THREE points, so when the fourth point is defined, OpenGL will try to     * draw a new triang

  • 竹祭里予(2022-06-10 04:56:05)回复取消回复

            glColor3f(0.0f,0.0f,1.0f);              //Set color to blue        glVertex3f( 1.0f,-1.0f, 1.0f);          //Lower r